As the titled stated I'm in need of some help. I'm a speedrunner that has been learning Jet Set Radio for the Dreamcast and I've been coming across a few game altering bugs that affect the games enemy and gg's AI and I'm seeking the help of people who might be able to explain what exactly Utopia itself is doing to cause something like this. When I load these retail Japanese discs on my NA console with something like code breaker, the enemies AI does not break and acts normally and follows their pre programmed route. If Utopia 1.1 or 1.2 is used the enemies will go dumb and bump into walls, wander the streets, and even reset their positions. (I cant test any other versions of utopia since I cant find any online anymore). I'm asking for insight mainly because this will affect moderation of the leader boards over at Speedrun.com as well as all other Dreamcast games that people speedrun, and it seems this has never been brought up before.
I've read through the old post (What did the Utopia bootdisc actually do?) on assembler, but nothing there seems to explain anything I can relate to this. I have lots of footage I can provide of the glitch in JSR as well as a game breaking glitch in Rent A Hero no. 1, but I don't want to litter this post with links to my twitch since its my very first post on this forum. If anyone can help that would be awesome! Thanks!
I've read through the old post (What did the Utopia bootdisc actually do?) on assembler, but nothing there seems to explain anything I can relate to this. I have lots of footage I can provide of the glitch in JSR as well as a game breaking glitch in Rent A Hero no. 1, but I don't want to litter this post with links to my twitch since its my very first post on this forum. If anyone can help that would be awesome! Thanks!