These were used for early development on the GameCube prior to Wii hardware being ready and are known to have been distributed to a number of big studios (c2005).
The buttons have been directly taken from the GBA SP (down to the rubber pads being cut with scissors to fit!).
A debug menu in the prototype for GC Metroid 3 shows a ‘revolution’ Subheading and freelook modes which may relate to this controller, however that protos requirement of a 128MB RAM GC precludes testing on any known GC or Wii Systems (the RAM layout on NDEV and RVT-H being different despite meeting the 128MB req).
The buttons have been directly taken from the GBA SP (down to the rubber pads being cut with scissors to fit!).
A debug menu in the prototype for GC Metroid 3 shows a ‘revolution’ Subheading and freelook modes which may relate to this controller, however that protos requirement of a 128MB RAM GC precludes testing on any known GC or Wii Systems (the RAM layout on NDEV and RVT-H being different despite meeting the 128MB req).
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