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[template=Info] | name = Saints Row IV | image = [ATTACH=full]12715[/ATTACH] | platform= PlayStation 4 - Xbox One - Xbox 360 - PlayStation 3 - Nintendo Switch - PC | release = 20 August 2013 | developer = Deep Silver Volition - High Voltage Software [/template] [I][B]Saints Row IV[/B][/I] is a 2013 [URL='https://en.wikipedia.org/wiki/Action-adventure_game']action-adventure game[/URL] developed by [URL='https://en.wikipedia.org/wiki/Volition_(company)']Volition[/URL] and published by [URL='https://en.wikipedia.org/wiki/Deep_Silver']Deep Silver[/URL]. It is the sequel to 2011's [I][URL='https://en.wikipedia.org/wiki/Saints_Row:_The_Third']Saints Row: The Third[/URL][/I] and the fourth installment in the [I][URL='https://en.wikipedia.org/wiki/Saints_Row']Saints Row[/URL][/I] series. The game was released in August 2013 for [URL='https://en.wikipedia.org/wiki/Microsoft_Windows']Microsoft Windows[/URL], [URL='https://en.wikipedia.org/wiki/PlayStation_3']PlayStation 3[/URL], and [URL='https://en.wikipedia.org/wiki/Xbox_360']Xbox 360[/URL], and was later [URL='https://en.wikipedia.org/wiki/Porting_of_video_games']ported[/URL] to [URL='https://en.wikipedia.org/wiki/PlayStation_4']PlayStation 4[/URL], [URL='https://en.wikipedia.org/wiki/Xbox_One']Xbox One[/URL], and [URL='https://en.wikipedia.org/wiki/Linux']Linux[/URL] in 2015. A [URL='https://en.wikipedia.org/wiki/Nintendo_Switch']Nintendo Switch[/URL] port was released on March 27, 2020. The game's [URL='https://en.wikipedia.org/wiki/Open_world']open world[/URL] nature allows players to freely explore a simulation of the fictional city of Steelport while completing main and side [URL='https://en.wikipedia.org/wiki/Level_(video_gaming)']missions[/URL] at their leisure. It also incorporates [URL='https://en.wikipedia.org/wiki/Science_fiction']science fiction[/URL] elements, and continues the series' reputation for over-the-top [URL='https://en.wikipedia.org/wiki/Parody']parody[/URL]. The [URL='https://en.wikipedia.org/wiki/Single-player_video_game']single-player[/URL] story follows the same [URL='https://en.wikipedia.org/wiki/Character_creation']player-created character[/URL] from the previous games, who becomes elected [URL='https://en.wikipedia.org/wiki/President_of_the_United_States']President of the United States[/URL] after thwarting a terrorist threat. Five years into their governance, they find themselves trapped in the Steelport simulation along with members of their gang, the 3rd Street Saints, after an [URL='https://en.wikipedia.org/wiki/Extraterrestrial_life']alien[/URL] empire known as the Zin attack the [URL='https://en.wikipedia.org/wiki/Earth']Earth[/URL] and capture them. With help from some Saints who managed to escape and hacked the simulation to give them [URL='https://en.wikipedia.org/wiki/Superpower_(ability)']superpowers[/URL], the player attempts to rescue their captured friends, escape the simulation, and defeat the Zin. [I]Saints Row IV[/I] was the first game developed by Volition following its acquisition by [URL='https://en.wikipedia.org/wiki/Koch_Media']Koch Media[/URL] in early 2013. The supernatural and superpower concept for the game started in [I][URL='https://en.wikipedia.org/wiki/Enter_the_Dominatrix']Enter the Dominatrix[/URL][/I], a cancelled [URL='https://en.wikipedia.org/wiki/Expansion_pack']expansion[/URL] planned for [I][URL='https://en.wikipedia.org/wiki/Saints_Row:_The_Third']Saints Row: The Third[/URL][/I], which the team expanded into [I]Saints Row IV[/I]. Volition later released a "director's cut" of [I]Enter the Dominatrix[/I] as [URL='https://en.wikipedia.org/wiki/Downloadable_content']downloadable content[/URL] for [I]Saints Row IV[/I] alongside [I]How the Saints Saved Christmas[/I], various weapons, costumes, and vehicle packs, and a standalone expansion, [I][URL='https://en.wikipedia.org/wiki/Saints_Row:_Gat_out_of_Hell']Saints Row: Gat out of Hell[/URL][/I] (which serves as an epilogue to the base game's story). [TOC] [HEADING=1]Known Builds[/HEADING] [TABLE] [TR] [TH]Platform[/TH] [TH]Build Date[/TH] [TH]Build Version[/TH] [/TR] [TR] [TD]XBOX 360[/TD] [TD]June 19, 2013[/TD] [TD]Preview Build[/TD] [/TR] [TR] [TD]XBOX 360[/TD] [TD]June 22, 2013[/TD] [TD]Review Bio;d[/TD] [/TR] [TR] [TD]PC[/TD] [TD]Jul 11, 2013[/TD] [TD]Press Build[/TD] [/TR] [/TABLE] [HEADING=1]XBOX 360 Footage[/HEADING] [MEDIA=youtube]6GOBRCwCXx0[/MEDIA] [HEADING=1]PC Footage[/HEADING] [MEDIA=youtube]CO_iJ6RLr5A[/MEDIA] [HEADING=1]Debug Console[/HEADING] [B]The debug console on the PC Press Build can be toggled by pressing[/B] ` [B]grave accent in-game.[/B] [HEADING=1]Debug Console Commands[/HEADING] [B]All available commands can be output to a file in the root game directory by entering [/B]print_to_file [B]in the debug console in-game: [/B] [URL='https://cdn.obscuregamers.com/console_commands.txt']console_commands.txt[/URL] ([URL='https://cdn.obscuregamers.com/console_commands.zip']Compressed[/URL]) (source: [URL='https://www.obscuregamers.com/members/racingfreak.893/']RacingFreak[/URL]) [HEADING=1]Possible Mission Cutoff Point[/HEADING] [B]The Press Build for PC has a potential mission cutoff point. Every mission from "...The Very Next Day" is incredibly broken, unpolished, almost uncompletable, and completely inaccessible without console commands. "...The Very Next Day" and several missions after that will reset all progress in that mission after completion, seemingly to prevent the target audience (the press) from seeing too much. They can still be played by loading them through the F8 menu, but they'll have the default characters and the mission won't progress to the next one after completion. This also means it's impossible to play the entire game using the included "sre4_pc_release_final_dx11" which has no debug features and acts like a retail copy. You can bypass these parts by entering the following command, substituting "missionid" for the mission's ID located in the F8 menu:[/B] quest_log_win_up_to missionid [B]Note that this will skip the problematic missions instead of letting you play them.[/B]