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SNES Ray tracing on the SNES

Arcadia

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Ben Carter over at Shironeko Labs recently announced his work on introducing Ray tracing on the SNES (well, actually, the Super FC) utilising FPGA in the form of a DE10 board.


There's a lot of technical voodoo involved, of which I understand very little, but doesn't the MiSTer project use DE10 too? If so, would this be possible to recreate with the MiSTer without the heavy modification to the original machine needed to create this?
 
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Arcadia

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RetroRGB now has an article about it if anyone's interested:

 
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