Why did you delete UDK ultimate?
I got copy of it anyway from torrents, so i don't really care, but i'm still interested.
Hello mate. Congratulations!!! You are lucky now. I imagine after some years my project UDKUltimate will so coveted, wanted just like Gears of War 3 Source Code
Man, I deleted because EPIC Games asked for me to delete it. They got aware of it, they were monitoring me from a long time, I think from since the beginning. So they kindly asked me (through an attorney, Cease & Desist Letter).
However, they were awesome with me, they gave me an Oficial Unreal Engine 3 License, a specific license for me, on which they authorized me to use my modified version of UDK Engine for developing and publishing my game on all plataforms I added support (PC, PS3 & Xbox360).
Now I am using my custom UDK Engine for my game, and I have made a LOT of other changes (improvements) for this game I am developing, especially fixing and adding new features for the split screen multiplayer mode.
In original UDK, split screen multiplayer does not have a complete HUD for player, because the UDK HUD is in Flash (Scaleform), and Scaleform does not work on split screen.
So I manually converted the UDK Standard HUD System from Flash to Canvas (the legacy UT3 HUD System), however I made it look almost identical to the Flash HUD.
Also I added a lot of gameplay features for my game, like a HeadShot system, with a counter, because I am adding some cool missions, which I call Special Ops, they are not linked to the campaign mode, they are kinda side missions for fun, like perform at least 15 headshots on a map with 20 bots.
There is a lot of stuff behind the scenes. I plan to release soon a Free Gameplay Demo for anyone test and have a feel of my game.
Cheers!