Hi Im a new member here you can find my old thread on Bleem!Shell here: https://www.dreamcast-talk.com/forum/viewtopic.php?f=30&t=12026
If it is allowed Ill make the same thread here...
If it is allowed Ill make the same thread here...
Hey guys, just a small update. This is actually pretty huge news though. japanese_cake has finally gotten all 3 retail Bleems working on GDEMU, and the protections have been 100% removed! Hopefully this leads to things such as selfbooting versions of the 3 official games, but also the ability to add this to Bleemshell as individual cores to really help boost compatibility on the Dreamcast. He said he will release it soon!
So I am sure many of you here will be familiar with @megavolt85 and his many great contributions in the Dreamcast community such as his widescreen codes for DC games, as well as most notably his contribution to maintaining Dreamshell and adding nice features to it. Built from the Dreamshell codebase, Bleemshell is specifically built for GDEMU and allows us to load up multiple PSX games all from a nice Bleemcast and PSX style menu.
Features so far...
*Ability to add game covers to image files.
*D-pad has been mapped to analog stick, and L2 and R2 are now working and mapped to D-pad Left and D-pad Right, while D-pad down is now mapped to Select respectively making more games compatible.
*Ability to choose between remapped controls or original Bleem beta controller mapping. Want D-Pad for Castlevania SOTN? You can absolutely do that.
*CDDA support means no more silent music on games like N2O: Nitrous Oxide meaning that sweet Crystal Method soundtrack works in game!
*Soft reset game by pressing Start+A+B+X+Y
*Reset console by pressing D-pad Down+A+B+X+Y
Planned features:
*Action Replay/Gameshark cheat code support.
*Possible FMV support? Not sure about this one but megavolt85 mentioned it to me in private message.
*If japanese_cake strips 100% of protections from retail GT2, MGS and Tekken 3 emus, then ability to choose what emulator to load games with for best compatibility.
If you are interested in following the as of now 23 page thread, then you can find it here. Small note however, is that you must be a registered member with a post count to see the hidden downloads section which it resides in.
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Bleemshell Alpha 3
Download: https://mega.nz/#!zEVFnAYJ!EaWLy6_7jqLC9ezkz545kpFz_qd_hSS5nRwPE5ZFZeQ
Video tutorial for making your own Bleemshell images with cover art. Note: Covers should be 256x256 pixels.
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MEGA
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CDI_Insert app for creating your own Bleemshell iso's.
Download: https://mega.nz/#!Lc9jnALb!QtJOgrG8MT3flaPovBqG04PRE2UlvVV39NlYXqDdklw
bleem source code belongs to SONY, you don't even have to try to search for iti am assembler programmer i wanted and the bleem source code
Does it? I seem to recall Bleem won against Sony in court?bleem source code belongs to SONY, you don't even have to try to search for it![]()
Sony lost the big lawsuit against bleem! in the PC bleem days, but I think they kept suing into the bleemcast days. It's possible a settlement gave them the source code, or that Randy and Rob sold it to them when bleem! went under (maybe with the implied threat to release the source otherwise).@Americandad
in an interview, Rand Linden said that the source code for bleemcast belongs to SONY
after the whole story with bleem, Rand worked for SONY, apparently then SONY took / bought the rights and source code of bleemcast
Good news! Thanks for the update!Hey guys..